Prompt to finished asset in the Design Studio
Icons, images, video and voiceovers — Ava directs the tools and hands you finished, usable assets, with none of the prompt-wrangling. A tour of the Creative Studio.
The Creative Studio is where Ava makes things. You describe what you want in plain language; she picks the right tool and settings, runs the generation, and hands you a finished asset — not a wall of parameters to fiddle with. It is one guided workspace, and Ava directs it.
The lanes
Each room is a focused workspace with its own Ava:
- Image — free-form pictures, illustrations, scenes.
- Icon — clean, matted icons: a shape × a style × your brand colours.
- Video — short clips, aspect-aware, up to 1080p.
- Voiceover — natural speech from a script, in a curated voice.
How a generation actually goes
Say what you want — "a logo for a coffee brand," "a 10-second promo of the app," "read this intro in a warm voice." Ava chooses the tool, shapes the prompt and settings, and generates. You direct with words; she handles the knobs. Every asset lands in your local library, sorted by type, ready to use.
Voiceovers that speak any language — in the same voice
Give Ava a script and a voice, and she voices it. Ask for it in another language and she translates the script and speaks it in the same voice — so one narrator works across every audience. Delivery is directed in plain language ("warm and unhurried"), not sliders.
What is live, and what is coming
Image, Icon, Video and Voiceover are live today. A full set of Game Dev asset types — concept art, characters, sprites, tilesets, key art and more — is on the way, lighting up one at a time as each is ready.